Seeyuf
Contact usTHE INTERFACE
It starts as a game.
The wearer puts on the headset and plays — reaching, catching, holding. None of it feels like an assessment, and that is the point: you get honest movement out of someone who is playing rather than performing.
No gloves. No markers. No wires.
THE CAPTURE
Underneath the game, we record the hands.
Both hands, 60 frames a second: position, rotation and sub‑millimeter oscillation, recovered by markerless optical hand tracking on the headset.
Twenty‑one landmarks per hand, anchored at the wrist.
THE SIGNAL
Then we read the movement.
We differentiate the signal — position to velocity to acceleration to jerk — and an FFT surfaces oscillation in the 3–12 Hz band, read at the wrist, where it is cleanest.
The session leaves as structured research data for clinicians and researchers to weigh alongside the scales they already use. We help them assess. We do not diagnose, score or determine.
Research instrument. SEEYUF produces movement data to help clinicians and researchers assess — it does not diagnose, score or determine outcomes.